This script was requested in one bulgarian forum. The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle. You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge). There…
I know that one cannot actually rotate vertices, as they are points in 3D space. As far as I'm concerned, I can get the values of vertex positions from an object's mesh data. But, suppose I want to rotate an object in 3ds Max - how do I get the vertices of the mesh data from the rotated object? No matter which way I rotate…
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…
What I want to do is for one object to inherit the rotation of another object, but at it's local axis and not world axis. If I parent the thing, it only inherit the world axis rotation, but I need that object to the tilted to certain direction and maintain that direction while it spins at it's own local axis. Hopefully I…
Hallo,when I use the "Align - Spacing Tool", sometimes my objects rotate around the spline and sometimes they don´t. How can I avoid the rotation ? on the left the objects rotate around the axis of the spline, on the right it is like it should be:
Probably he mean the "rotator" node in the material editor. You can rotate the texture in the shader with that. About the export settings: The axis conversion should be set to Y-up. At least its set to that at me and it works fine. As I know 3dsmax has the Y and the Z axis inverted. Lets see if it makes any change. But I…
I finally made the jump to autodesk subscription and post caddie versions of 3dsmax. Has anyone else noticed viewport rotation smoothing or acceleration? Can I turn it off? I feel like I can't make quick and accurate rotations around my models- I have to actually pay attention to my camera rotation to get it to end up…
I'm back using max after a long period in maya, got an issue that I'm sure I sorted before but I can't for the life of me figure it out now. So I select a vertex Hit Z, the viewport now rotates around this vertex, great! I deselect this vertex, the viewport no longer rotates around this vertex. I'm sure it used to 'store'…
Hello everyone, Mostly for educational purposes I'm trying to create a simple rotate tool UI window. But I feel I'm stuck on the Mel syntax and various things I tried just don't work. -I'm using a switch case statement, but I'm wondering if I can omit this by directly inserting the axis into the rotate mel command…
Howdy PC, I have a small problem with Zbrush 4r8 P2 that I don't know how I didn't realise of until now, so maybe you can help. In Zbrush I can move or scale a subtool and the local symmetry adapts to those changes without any problem, but when I try to rotate it the local orientation of the subtool doesn't change and so…