I'm back using max after a long period in maya, got an issue that I'm sure I sorted before but I can't for the life of me figure it out now.
So I select a vertex
Hit Z, the viewport now rotates around this vertex, great!
I deselect this vertex, the viewport no longer rotates around this vertex.
I'm sure it used to 'store' this viewport rotation?
Maybe it didn't... It's been a while! I've played with the orbit modes but that doesn't seem to help.
Using Max2014 if that makes a different
Thanks in advance!
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