Howdy PC, I have a small problem with Zbrush 4r8 P2 that I don't know how I didn't realise of until now, so maybe you can help.
In Zbrush I can move or scale a subtool and the local symmetry adapts to those changes without any problem, but when I try to rotate it the local orientation of the subtool doesn't change and so its local symmetry plane doesn't rotate with it:
Before rotation:
After rotation:I can use posable symmetry, but it only works in a single axis and is topology dependant, so if I use Dynamesh or Zremesher it breaks. This is real annoying when I'm trying to concept a character that has symmetrical pieces, because if I try to put those pieces in place to visualize what I'm doing I lose local symmetry and so the hability to keep concepting them unless I limit myself to not making big changes in the topology and using posable symmetry.
Is there any solution for this?
Replies
When you move your array mesh its pivot will be always at center of your main mesh which can be annoying. Here I explain how to move the pivot:
http://polycount.com/discussion/comment/2567776#Comment_2567776
It seems weird that I haven't found any info related to other people having the same problem or any script to at least rotate the pivot, being symmetry something so esential in modelling, so maybe I'll have to use your solution unless someone has other suggestion.