Is it possible to merge materials without attaching my objects in 3dmax ? basically it's the same function as attach objects, in the editable poly modifier. Only without attacking the objects together. This means it will have to match all the materials id's to the a new multi/sub material. hmm.. Example: i have a forest,…
For my animation class, I chose to use two free rigs I found online, Mery and CGTarian's Ray. I ran into a problem where one of the characters was much larger than the other but I couldn't find a way to scale either of them. Neither of them had global controls or anything I could use to properly change their size when I…
Greetings, I want to automatically merge two 3D models. Inputs are two models and distance(ex. 3cm or 0cm). For example, model X is man with right hand streched out, model Y is man with left hand streched out and distance is 0cm. Output is model with X+Y merged - two people shaking hands. is there anyway to do this with…
HI all,I would like to share with you a tool that I recently published and made available for free on my Gumroad. The Merge Packed Texture Set Utility is a Sbs/Sbsar file that allows you to combine different texture sets and automatically packs the greyscale channels into a single RGBA texture. Usually being a tedious task…
For my animation class, I chose to use two free rigs I found online, Mery and CGTarian's Ray. I ran into a problem where one of the characters was much larger than the other but I couldn't find a way to scale either of them. Neither of them had global controls or anything I could use to properly change their size when I…
Current blockout progress for the chosen character concept I'm doing. Added some additional elements based on The Hunter from Bloodborne. And went back to sort out the topology of the previous outfit. Sorted out the t-shirt and pants, merged the pieces together, and transferred the details for a cleaner high poly.
Hey everyone, I'm currently working on a 3D modeling project for a game and I'm wondering about the best workflow for attaching windows to a building. Should I merge the vertices of the window with the building (which would consequently add edges to the base of the building, making it a single composite part), or would it…
Greetings everybody, I have a question regarding to normal map re-rendering for a merged group of objects: The task is: There is a group of objects, each with itsown normal map, what is needed is to merge them into one, update UVWS and tranfer information from exsisting maps to a new one. To perform that I attached all…