Unfortunately in these times, I think they still would be able to get many applicants even knowing how scummy they are :( It seems like there's tons of college grads or unemployed people desperate to get their foot in the door or back in the door as the case may be.
It's been some time since I've posted here, so I thought it would be cool to share what I'm working on! This project has been super fun so far, I kept it pretty open ended design wise and just iterated as I went. I will say that the art from the Dark Souls series was a big motivator for this project as I really do love…
Hey guys, I'm new to UE4 and I'm having big problems lightning this scene. I need to make a light shine through the door down the corridor so to make the blood stand out. Also I need the ceiling lights cast light and that doesn't seem to be possible with emissive maps. I used a skylight and some sphere reflection capture…
[ QUOTE ] I think mods thrive on multiplayer gameplay for the most part and since Doom 3's support was so poor, the mod support was poor also. [/ QUOTE ] I think you answered your own question =) I have zero desire to play Doom 3 multiplayer, so that leaves me with zero motivation to create content for it. Here's hopeing…
I have made this hp locker and is going to move onto the lp. And for the vents on the door i'm wondering what would be best. I want to model them so you can see through, but that might be a bit overkill? Another alternative is to use alpha but i don't think that would be good to use alpha for such a thing. Maybe its just…
Very cool man...I love this door! I took a shot at it a while back too. Its interesting to see how it is interpreted by other people. Here is the direction I went with it. If I had any tips, id say watch your different edge qualities. Some spots feel a bit soft while others feel a bit sharp. I learned a lot modeling this…
I'm a newbie on Subsance Designer. I found it really fun. Procedural things are fascinating. I'll keep learning it! The background scene was created using Substance Painter and Blender. Please check out my Artstation for the full post: https://www.artstation.com/artwork/WXK36D
We recently started a scripting gameplay challenge over at mapcore. The challenge is centered around creating an interesting puzzle to get through a door. As designers we encounter this type of puzzle all of the time in our own games, how can we expand on this simple idea and create something truly unique and awesome.…
Hi! My name is Samantha Spray, together with my partner, James Anderton, we are Cosmic Door Studios! We are a two-man, freelance VFX studio currently looking for remote freelance contract work. I have a degree in Gaming and Animation, and a shipped title on Steam called DubWars. The software we currently use includes:…
Hey all, I just finished uploading my latest tutorial (and probably my best so far) on how to create a dynamic object that you can interact with. This is a very in-depth step by step tutorial on how to set up interaction in your game that allows you to open doors, drawers and the like with blueprint. This should work with…