"499 and up....",. don't forget that. if the price in europe is 500 (1$=1 sadly)... for a build with an i5 4570: i5 - 150 mobo gigabyte - 60 8GB Ram - 60 500GB 2.5"- 40 GTX 760 - 200 case - 25-40 Psu corsair 500w - 50 600 or less for the intel build, and we would have a better itx case with a better air flow, so…
I know what you mean, Cheap. NVidia usually has super nice drivers IMHO... unfortunately as cards get older and older, the driver revisions pay less and less attention to those cards. Anything over version 57 or something like that would ruin dual displays on my Ti4200. A friend of mine experienced some other difficulties…
I don't get how people say it lasts longer simply because it is a mac. If you can get a mac and bootcamp it. Then why not get a PC and install mac OSX on it? That way you can get better hardware than what apple provides. Apple hardware has nothing exclusive compared to its PC counterpart. Actually the Mac hardware setup is…
so here's a bit of a sneak peak at what ill be showing you in UDK. whats involved here is creating a mesh from the existing maps. creating a shader in udk using upvector blending and vertex paint. i was just running some tests to see if i could get everything working ok.. and i did. i also experimented with vertex painting…
Started fooling around with v7 today a little bit, and so far it is incredibly fast. There was a benchmark scene on XSIBase people have started to benchmark their hardware with and I took that scene into v7 to check out the speed improvements. Here are the results: Machine setup and old results: And these are the new ones…
Sitting pretty at about 78 million active points. "Tacticool" got its polish and mostly smoothed out. It took a bit to get to this point, guess I had a few more things to learn before it was ready. Over came a lot of obstacles but we made it this far, an with every step, new problems and challenges. I got a few things to…
Crimson Hawk: [SKETCHFAB]b541c8b7633e4de58dbca5ee3a5af6d2[/SKETCHFAB] Just standard mats for now. Reference: Need more enemy units, I really liked the look of the Crimson Hawk, I haven't unwrapped him yet so any C & c is welcome. He is exactly at 500 tris with his armor, the belt weapon and pipes for his wing pack are at…
The gradients did a lot to push him further, but I think you could add some sublte color variation in to your textures though. His face right now has only one skin tone, there should be some reds or yellows and other subtle color shifts in his skin. This image is a very extreme one but it is a good base to bring more life…
The second version, with the vest is probably the most interesting one. He almost has a southern biker feel which I think fits with the idea of Killer Croc better than a topless gangster. You could probably play this up even further by matching his tattoos a little better to the clothing and story. The text on his chest…
A buddy and me are thinking about doing a mech style game for our final project coming up during the summer semester. I will be handling the modeling and animating portion of the project so I decided to make a concept bot for said game. Specifically I wanted something to practice animating and rigging, since I have little…