I've just learned about Texel Density I have no idea how to figure out the right numbers and everything. I'm working on a asset pack that already has 57 models completed all in 2K (Modeled, UV mapped, Textured, etc). Do I have fix the Texel Density on ALL the models? Will that require me to texture them again? I have them…
ok. i just saw this video, and im feelin better about it all. lol. realtime slowdowns for big hits! coool. though, if there are lots of guys, that might get annoying after a while. either way, ill be picking this up FOR SURE http://www.youtube.com/watch?v=uR9Ycp8TJFk&feature=player_detailpage#t=57s
@Cglewis - I already have a solid racing game framework in Unity so maybe someday. Currently working on a kart racing game, so that's where my other energies are going as well. Modern Performance Vehicle (based on the Dodge Viper) This model came in at 985 polygons for the LOD0. The model is loosely based around the design…
We're in the final 57 hours! We met all the stretch goals and raised a massive $200,000. From now till the end, every 15,000 will add a new Grant Kirkhope song to the game. And if you want to see more of the game including challenge levels inspired by Mario Sunshine then go here and watch this 3 hour stream by a well…
Wow wow wow. This is Great!!! Downloaded the whole album. Minor Crit, the distorted guitar in Echoes lies too far in the top end of the spectrum in my opinion and seems to lack any real body. But awesome job! edit: I think it'd be great if in some places instead of that hi hat counting you use a kick instead. It'd add the…
Official techdemo for Unity 5 shown at GDC 2015. Worked with this project at BläckStudios in Stockholm, Sweden. Where i did alot of high and lowpoly modeling. Some textureing as well. The demo is also featured in Substance Designer 5 release trailer that you can find here on 00:57. I modeled about 80% of the entire level.
@Maximum-Dev The new challenge for Nov - Dec just went up here - https://polycount.com/discussion/206154/monthly-environment-art-challenge-november-december-2018-57#latest - It just hasn't been stickied yet. I think if you want to do the concepts listed in the challenge you still could and just post in this thread for…
02-28-2012 07:57 AM I really do enjoy this particular one because it does demonstrate that you can do a variety of different concpets and colour schemes as supposed to everything else. I just have one question that is really bugging me, whats the middle structure off in the distance upon the broken off cliff side?
Picture on top. He is using Dirt node and he plugs curvature smooth and ambient occlusion into it. When you hover over inputs of dirt node, it shows you what you need to plug in, its not another AO node. For second picture you need to setup FX-map, so go to edit and set it as shown in 8:57 in second video.
Hi everyone! I have recently been working on my original design for the LSW-57, a fictional near-future LMG. I'm finishing up my texturing work and I wanted to know what design or material changes people might recommend. This would be intended as a 3D first-person game asset. Here are a couple of substance painter shots:…