Got some PressTickets, wondering if someone of the Polycount Community is at the Gamescom ?! I think iam going tomorrow, no wating or sweaty kids ;) - Press day (for all who doesnt know, gamescom is the "The world's largest trade fair and event highlight for interactive games and entertainment" - in Köln, Germany -…
Third Quake 3 PPM this year, Goho. Loosely based on two HR Giger images. The Goho Doji he made for Teito Monogatari and the Harvester from the Dune project. 684 polys but 112 are double sided via shader so 796 is the true total. I was within the poly budget so I didn't have to strip any away. Could cut at least 100 without…
I went over my impressions of the new 3dsmax 2012 features on the main page, in case you're interested. http://www.polycount.com/2011/03/01/3dsmax-2012-thoughts-and-impressions/#more-5584
Is it possible to buy an older version of 3d studio max for example 2012? I can't see any option to do so on the offical site. I would like to buy a cheaper version of the software. Any ideas?
[ame=" https://www.youtube.com/watch?v=wt-iVFxgFWk&feature=player_embedded"]QuakeCon 2012 - John Carmack Keynote - YouTube[/ame] waaaatttcchhh the man is super inspiring as ever.
Autodesk has released the educational version of 3D Studio Max 2012.They have it up in the students area of their website. You will have to register to get access to the actual download link though. Thank you to Alemja for the note on that.
Has some nice stuff, also correct transparency sorting. [ame=" https://www.youtube.com/watch?v=YI5s_EaG4Fg"]Unigine Renderer Features 2012 - YouTube[/ame] Edit: Can some mod change that "rendered" to "renderer" in the thread title, yes yes I know epic fail on my part. :)
Epic has released the May 2012 UDK Beta. Some of the most notable improvements in this month's release include RealD intergration and the addition of "Advanced Environment Color". For more details, read the full set of release notes. We're talking about it here: http://www.polycount.com/forum/showthread.php?t=99194
Hi guys trying out the max 2012 trial and came across this problem with my normal maps... they work fine in 2011 so what hidden checkbox have autodesk added in this time that im missing... its a tangent spaced normal map... nothing wrong with the map as i said it works fine in max 2011 and also mudbox and UDK... Im…