I think the show really took off once Danny DeVito joined the cast in Season 2. And it's great to see how the character develop in a way. Throughout the season you can see Sweet D become more and more like the guys. Early on she was somewhat the voice of reason within the crew. But she totally changes through the 2nd and…
This is something we've been addressing with various free updates to Toolbag. As of today we have very good support for the engines you mention. Marmoset Toolbag 2 includes a UE4 preset material which supports the standard albedo/roughness and metalness maps, and uses GGX reflectivity. Click the presets dropdown in the…
Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
Hey there, I am trying to reproduce a F-16 Flight Stick. While the main shape is looking accurate I had to apply subdivision 2 times to add (boolean) that extra detail part (in yellow) Is it actually a proper density to boolean such detail with minimum artifact or could have I used way less polys at the cost of distortion…
Happens to me once after a while. I found that if you go to a dark room and lie down for a while, you will feel that tensed headache starts draining away. So its computer and lights for me. I take 2 tylanols 250mgs and go to sleep for 2-4 hours. Also I have been meaning to buy a filter screen for my monitor when I buy new…
In the future you should orient UV islands so they're not at odd angles to prevent aliasing—they're also easier to work with. For a sword you would probably want to look at 2:1 texture ratios too, then you might not have to break the blade into 2 islands (which makes texturing harder and costs more vertices) Are you sure…
Oh that's good to know. Thanks for bringing that up. I've been making my masks with a Falloff map in Max, affected by the bump. But isolating erosion/etc. sounds like it might be helpful. How do you divide World Machine output into tiles? Like say I make a 8192^2 landscape, and want to output sixteen 1024^2 tiles. I'm…
Thanks, but thats the standard 3dMax Mental-Ray water. :) @Jakob: looks nice, only three points stand out for me: 1. It seems the blade itself has no width, I would add a little bit to it. 2. Same goes for the grip, the top/bottom edge seems to sharp 2. You have a few "Butterfly" effects on your texture, especially on the…
Good luck with the interview. Be sure to let us know how it goes. Chicago's a great place. I live about 2 miles from Ohare so you'll probably be pretty close when you fly in. Unless you're flying in to Midway airport (that'd be ironic), then you'll be a ways away. As for good food, gotta go to Pequods. The best pizza…