Modular sets don't necessarily need to be based on "squares" and "tiles" One thing that might help you answer your own question is to take your reference or concept image and draw over it with colored lines to highlight objects you perceive as modular or could be made modular. Look for things that appear they fit together…
Hey everyone! So I am starting this new environment based on Krishna Bai Temple in Mahabaleshwar in India. I think it's a good reference to understand the modular workflow, use of deals etc. I started with basic block out of the scene. Everything is pretty much modular like pillars, archs on top of pillars, the walls. The…
For large surface areas you either want to tile your texture or create it in modular pieces. Or you can mix and match and use decals or material blends for variation. You can create a 1 or 2k map and use it either as a straight tile on a single large piece of geo, or on your modular sections directly. If you create…
After taking stuff from UDK and 3dsMax back and forward I have learned a couple of things! Apparent for most of you guys, doing modular pieces with multiples of 16, exporting 1:1 in inches and making the environment more modular than ever. It has made me scratch my head more than a couple of times. My first modular…
Quick update: So I finally finished the base and a main parts of the shuttle. I was primiarly focused on workflow for hard surface and recently found out the bevel shader and I much it helps combined with sculpts. I still need to go back and just do some adjustments, but it's getting there! Landing gear and some modular…
First time posting, please visit the artstation link for the wireframe and more detailed pics of the mesh itself. Thanks! A wall for a modular building inside of UE5: https://www.artstation.com/artwork/kNbbDx
Woah thanks! I see a lot of information on modular environment art there. Do you think I should try and make my walls this way? But how do I paint unigue damage on them then?..
Hey guys! I'm a university student and currently onto the second week of development for my final major project, I'm hoping to use this thread to gather feedback and improve my art and create a successful portfolio piece. All critque is welcome! No matter how harsh :) So I'd like to start with the general idea of the…
(wall of text incoming) Hi guys i thought it would be a good idea to post this up here and get a few extra crits and tips as i'm chugging along. i'm gonna try and be as in depth with this as i can in the hopes that it will help myself and y'all, but i'm by no means an industry pro so please be harsh as i would really would…