Wanting to create a fun tutorial, I decided to create Tracer's gun from Overwatch in Blender. Right now I am practicing to make sure I can do it smoothly for the video, and I love where this is going. Currently, I only have it modeled, I still need to bake out the maps and then texture it. After I get it looking the way I…
Your reel looks very clean and well presented. My only critique is that no individual shot or piece stands out as amazing. The design of the shots, the models, the sculpting all looks pretty serviceable but nothing knocks my socks off. if you want stable work you're going to be aiming for in-house salaried work rather than…
Doubling up on that suggestion of going back to your lowest subdiv and reworking your base forms using real life reference. It's fun to get crazy with the details, but without a good foundation it tends to just look muddy. :) Your construction is missing a number of forms, and misses the sweet spot on how they connect…
Yet another short deviation. This one was made by request, but it is nice to take a detour from the longer projects and get something finished. This is a model for a game and will be finished with textures and fur tomorrow. Bobcat Low Poly Bobcat Hi Poly High Poly It looks a bit fat, but that is because I have modeled the…
Just doodling. The modeling took two days in total, and Im really slow, so it takes time. (A little like Deckers gun in Blade Runner;)) police image. Really just an experiment and it is nothing revolutionary but it was kind of fun seeing it grow up. Vitaly Bulgarov liked it, so Im stoked. He is the real deal. I hope to do…
Please do. Idea is really fun. I like the second iteration of fans you have but instead of having it connect by a single pole, I would add to the contraption more, possible something else on its back like a mechanism to drive the fans. Otherwise, really cool!
Does anyone know how to: - set up collisions for n fur? - set up wind/turbulence for the n fur? (to simulate wind flowing) I'm using fur as grass in my scene, and want to use a hidden object for collisions which follows the character to displace the fur(grass). Does anyone know how to go about this? Thank you.
Here's my current WIP of my game ready MKS M37. This is my final high poly. Currently i'm finishing up my unwrap to then throw it into Substance Painter! I can't wait to get to texturing. Final model will be rendered in Unreal. Currently rendered in my custom three point lighting scene in V-Ray Would love to hear your…
Hi there, Just thought I'd share an idea I am playing around with right now. "Alfons the Cat" Hes a fun light hearted cat, not quite a kitten, not quite grown up. I hope to be able to create loads of adventures. I have put up a teaser trailer if you have the time to check it out. [ame]…