I'd say go for it not only because I'm an avid CSGO:Black Mesa fan, just that I think it'll be cool seeing what you'll come up with via skills you've learnt.
Hello, Pixey A man mistaken for an addict soon finds himself addicted to the treatment designed to cure him. http://www.indiegogo.com/arnoldandpixey Support the film!
some more updates, more detail model of face and bust. I have adjusted her proportion a little bit overall, smaller feet and chest. modeling the hair was fun tho :) . All pure Maya modeling , havent done anything in Zbrush just yet. C&C are welcome ! :D
Woohoo feedback! Updated the body some more using @DavidCruz advice, cheers mate feel a lot better about this sculpt now. Feet and hands are still gonna need some work since trying to get to grips with the style of the fable games and their HUGE proportions is all sorts of weird, still fun though.
Hello Polycounters! It has been quite a time since I took part in a Polycount Challenge. The last one I did was the December-February one. I really like the three concepts involved for this edition, and was wondering which one I would do for several minutes. My choice is set on the Ulfen Guard, for the main reasons that I…
My first MMO that I got addicted to was Ragnarok Online, didnt know any better plus friends were playing it. It definitely is a grind fest, but if you have made some good friends its quite a fun socializing tool and shopping from personal-vendors on the streets of prontera was very fun, looking for bargains and praying for…
Don't get discouraged man, you'll soon find out that getting attached to models will ruin you, you have to always see things as "how can I get better with this model" (and also, have fun) thus, thinking that you're gonna get it right off the bat from the beginning (with low experience) is unreal. So, start with a REAL…
Here goes the basic concept for the hands......or rather, fins. I figured that being a sea creature, she maybe didn't really need hands at all. By using the existing hands as the basis for her fins, I can use the hand animation controls in the motion layer in iClone. This is sticking to my idea of staying as iClone…
wow! Hats off. you're making my fav character and it's coming along really nice. i would just move up the front of the helm (it should look more like an eagle's head) and scale up the sword of 1/3. texturing is awesome! i had a lot of fun modeling him for the vg remix ;)