My question is essentially, what's the difference in modeling (or the benefits?) of making a copy of a mesh when it is in vertex mode as opposed to object mode? So what's different if I select the vertices and make a copy as opposed to just selecting in object mode and make a copy and join? other than the extra steps I…
hey good people of polycount, I was having a clean of my desk this morning and found a dlc code for Enslaved. The classic monkey skin ps3 version....I has only a 360 so I figure that one of yourselves might want it, just throw a comment below and i will msg you the code innit :D *EDIT* thought that I should mention that I…
I'd fill in a survey if I could play with it. Not going to bother otherwise. I am interested though and I'm really impressed by the UX choices. I want to go make node based shadertoy for mobile now..
Has anyone figured out how to organize the Scene Outliner? Is there a node/object similar to game_object in unity that you can use to parent objects under and tidy up the outliner? So far I found the note actor and tried using that as a parent container. The meshes parented under it still display when you run the game so…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hey all. By default, Photoshop is setup by Brush Mode for all brushes. Is there a way to keep different brush modes for specified brushes? Brush 1 - Brush Brush 2 - Mixer Brush Brush 3 - Mixer Brush Brush 4 - Brush ... I have Googled this and posted elsewhere, figured I'd post here too. Would appreciate any help, even if…
Try something like this: Feeding the bevel node low-res shapes can have rough results. You can feed it bigger shapes, or upscale your small shape before beveling. Then return to normal res afterwards. I used a levels node to change the output size. You can use any cheap node that doesn't alter your shape. Looking at the…
As title, it's could be a weird question but, there is a way to sculpt and paint a model in uv morph mode? When i go in morph uv mode and the model flat itself i can sculpt it but when i come back all come back normaly, there is a way to made the modification stay? Thanks and sorry for my broken english.
On my desktop, I have sticky notes for 3DS Max and Photoshop. They're mostly just hotkeys and important advice for modeling or image manipulation. After that, I got text files. One file is just a master collection of all things about art I keep. I also have other text files for notes I keep from school. Here's what I do to…