I sometimes bring in new textures, but for the most part I create my own smart materials in dDo using their textures. You can actually see the unedited dDo preset I made on the ejector side of the gun on the Marmoset Viewer, if you're curious as to how that looks like. I tend to go for a pretty layer heavy approach, think…
Very nice short film! If it was me I would take 0:29~0:35 + 0:45~0:52 + 1:05~1:10... for a total around ~15 sec. short enough for reel, and still captures the whole story and enough time each cut to appreciate the animation. Use the full render, the FX doesn't detract at all from the animation; people like to see final…
@RainbowRat Thanks! And yea, I'm starting to think I should attempt one of those giant material painting exercises, with like 30 different types of items? But maybe scaled back to 10 for a start? @"Greg Westphal" There does seem to be a "not sure what's off / close but no cigar" happening here. I try not to rely on…
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i've solve the problem just right now. It was the cage and the wrong edge edge padding. but i've to do it all AGAIN. jUST THANKS ANYWAY.. i'm very proud of my over 10 hours working on this problem. I can'tbelieve that. the smallest mistakes can give me so many problems.. but i'm very lucky. obscura you say right , my…
High quality graphics mang Gotta keep baiting them masses into buying sub 20fps games on 10 year old hardware. Really though i think the 60fps matters more. Dark Souls 2 for example felt like a whole new experience when running at a higher framerate. Not having to adjust to laggy inputs and extreme frame drops made things…
What about Modo's Reduction tool? Keeps form while reducing mesh resolution, preserves UVs. Probably not nearly as "magical" as Simply polygon but at the very least its a lot cheaper and doesnt rely on a cloud. $10 a month (or perpetual $299) if you go with Modo Indie on steam, Indie limitation is 100k poly export but that…
For 10+ years I've been using LightWave for just about anything. This summer I picked up Modo, and I'm liking the modeling and UV part of it a lot. As my first project to get used to the tools and ways of Modo, I made this model of a locomotive. It's an NSB El 13 from the late 50's. It came in green and red flavors. Click…
How Ready at Dawn made one of the most visually impressive titles to date while doing games for Vita previously is simply astounding. And man that weapon texture at 16:10 here are some pdfs i saved from past siggraphs, link below for anyone interested (+ some random ones tho, take it or leave it : P ) 250 MB…
im not going to lie... its sort of impossible trying to do it this way.. it would be easier painting a texture from scratch.. rotating 10 normal maps and changing the color......after i convert them into actual textures that can be rotated from patterns or whatever...too much work. Is there any beta of 1.9 i can try? lol…