How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
Starting a project on a 2 person team of one of my favorite or my favorite movie Terminator 2 The Two people working on this project are: Roweena and Brandon https://www.artstation.com/firethorn https://www.artstation.com/brandonvolpe Thought I'd post this as a start, seemed fitting to do the sign first of the building if…
For a turret prop for games 6 or 7 UDIMs sounds like way too many. This depends on the resolution of each UDIM of course, but as @Joopson mentions throwing more resolution/UDIMs at it is probably not a reasonable way to solve it. In production, you will have a resolution limit that you will need to stay at/under, so making…
Yeah it sure has , but still doesn't have ambient occlusion texture support in EVE which is way more important IMO for a typical game. Before they had specular scalar at least . As of velvet I do a hack with normal map usually and a bit of subtle metallic traces for regular metallic /roughness style shaders . Our game has…
I'm open to doing any work as a 3d character artist from games/collectibles/props/cosplay. leonzetsu@gmail.com https://www.artstation.com/leandrozetula https://www.instagram.com/leonzetsu/
funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…