Hellfire Games, Inc. (Austin, TX) is hiring a Lead Artist for a new project on the PS3! Candidates should be well-rounded, self-motivated, have 5+ years experience in the game industry, and working knowledge of Maya. Job Duties may include: · Art Direction · Outsourcing management · 3D character and environment…
Pixel by Pixel Studios Game Development and Outsourcing Services we offer - Unity Implementation - Unreal Engine 4 Implementation - Programming C++/C#/Javascript - Concept Art - 2D Art - 3D Modeling - Particle Effects Unity/Unreal Please reach out if you require any of the following services or simply want to discuss our…
Looking for a character animator who works in 3ds max and knows how to do lip-sync and handle run/walk/whatever for multiple characters interacting with one another. This is for a cinematic, so experience working with medium polygon models is a plus. Exis interactive is an established outsource studio located near…
We're a small studio from Eastern Europe looking for ingame graphics outsource. We've worked on some game projects, most famous are Heroes of M&M5 (props) and Theatre of War (vehicles and enviroment). Our skills include modelling and texturing in 3DS Max or Maya. We've got low rates (~10 euros per hour) and work close to…
I have recently joined the team at Boss Key Productions Inc and they are looking to hire talented individuals in the following areas. If you have the chops or know someone that does shoot me a message. Technical Artist - Generalist with a background and experience with Shaders Network Engineer Animator Environment Artist…
Hello Polycount! The Bearded Ladies is looking for an environment artist to join our small but experienced team in Malmö, Sweden. We are working on a adventure/tactics game based on a popular Swedish IP, using Unreal Engine 4. You will be responsible for creating and designing real-time assets and environments, as well as…
I see there are a lot of studios with relocation packages for senior positions, I have had a few jabs at overseas jobs and generally get told your work is good but we went with someone with more in house experience. I know there are costs that are involved with relocation it isn't cheap. The issue is the location I am…
I've worked in the industry a really long time, and I've definitely noticed a long term trend of 'artists' working less and less on the 'pure art' tasks relative to everything else. Part of it is that the technology gets more and more complex, so there is more tech stuff that needs to be done. Also, bigger teams means more…
I worked QA at EA for a summer contract. When I looked to go back there later they had started outsourcing all of their testing. You were no longer considered an EA employee, did not get any benefits of the facilities there, and all of the people I knew who did go back said they regretted it. This was EA Canada and a year…
these sorts of "indie" projects (often just mods with an "idea man" who dreams of making the next call of duty) die quickly, so the likeliness of actually getting money from them is slim. if the project somehow DOES finish and end up getting sold, the money earned will likely be much less than doing traditional freelancing…