Hey everyone. I need to put together a short animation. It has to do with airplanes and video games. Fast paced and exciting, but also with a message and leading to a much larger project. I don't mind making it pre-rendered or done in a game engine, I just need it to look good. I will provide all the models and textures…
Hey there everyone. My name is Kostas and I was referred to Polycount by a long-time visitor to the forums, after working with them on a game project in a creative capacity. I liked the sort of work we did and I'm looking for something similar. I am a freelance writer and editor with 7 years of experience in publishing (at…
Hey Danny, If this is your first time ever modeling a character, I'd say this is a decent start. You've got the basic resemblance of a human figure there. The next step is getting much more refined with your proportions and shaping the anatomy better. If you look at the wireframe renders of his face from the side, you have…
TnT gaming is looking for a motivated Artist to complete some items for our game. Applicants should have above all else, time in their schedule to work now. Portraits x 7 - 2d images (approx 180 pixels wide and 180 pixels high) * Character portraits from the shoulder up * Description of the characters will be give in words…
Hello everyone! I've been working on a mobile game for more than a year now. It is now almost completed, and I'm looking for someone who can do great isometric art to help me finish the project! I can't provide much details on the game here, but almost all the features and the UIs are done by now. We are a team of two…
Hey there! The Blubber Busters team is looking for a programmer or programmers to play with us. We're currently in the blocking out stage of our game and need help to implement our assets and create a functioning prototype. This position is unpaid, but our team is made up of 14 games industry professionals (that have…
Hey guys, I work for Artomatix, some of you may be familiar with us. We’re a small company attempting to use AI to improve the workflow of texturing artists. In the past we have put out a web tool to gain some feedback, and improve our technology. Following on from that stage we have moved our software to be a stand alone…
Been busy the last few weeks and haven't had a chance to update. I've been using a mix of panel loops and maya block-in's to achieve the shape I want. Panel loops that are formed at the intersection of 3 different polygroups form a hard crease that will maintain its edge as seen here: The resulting panel loop will maintain…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…