In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!
Thank you for the detailed feedback. I'll consider various material properties while texturing and designing wear in the future. The part about surface distortion in the areas where the sign is riveted on is a great little detail.
I'm working on an interior scene to play with some DX11 features. I'm running into a problem where surfaces that are parallel to the reflection source have a strange radial specular reflection pattern. The reflection source is on the left. Surfaces perpendicular to the source look fine. Surfaces parallel to the source are…
Alright I have another question regarding the curve mode function of insert brushes. Is there a way to draw out a curve straight out of a surface? Kinda in the direction of the surface normals? Because currently it just draws it along the surface and that's hella annoying! Here's a picture showing what I mean:
I need to find a fast, automatic method for combining 2 polygon surfaces. The idea would be similar to a Boolean, but on more of a 2D scale. Please take a look at the image "quad-transition1.jpg". The highlighted ring is a quad strip drawn with the new modeling toolkit. I want to combine this with the surrounding surface,…
Hello everyone, Should I use Blender or Zbrush to go about hard surface modeling? I've heard the new Zbrush 4R2 has gotten a few more tools for hard surfaces. Can anybody speak from experience working on hard surfaces starting in Zbrush? I will eventually be switching from Blender to 3d Studio Max once I have enough money.…
In the last few days Wacom (they make the pen for the Surface Pro) released a driver update to add full preasure sensitivity to the Surface Pro. Combine this with the Surface Pro's ability to run Windows applications things suddenly become more interesting... Surface Pro WinTab driver Review…