I wouldn't call that safe to say; more like who can say. We can speculate all we like, but at this stage, 2-4 years still feels like jumping the gun, to me. But, of that day and hour knoweth no man, etc etc.
It's hard to tell what's going on for sure, but if there's a slight bulge in the center and you use subdivision with one central pole, you can get subdivision artifacts like that, you can try to use multiple loops and make sure the middle circle is completely flat or use a geo/cube sphere for a starting point and avoid…
so i want to quickly add some extra normal map detail/greebles to the underneath of the cars I am doing. i could model this stuff but its not a subd model. I could use something like the xnormal plugin for photoshop, but really whats the best way to do this ? any great little programs or should I do it in a 3d paint…
Don't listen to Neox. You need to stand longer. Power through the pain. Like this guy: https://www.khaama.com/man-has-held-his-hand-raised-for-more-than-45-years-0980/
Hi! Judging from the screenshots, you use match by name and it doesn't give any matching errors. I wonder what the preview cage looks like? If you want a second pair of eyes, share the meshes (zip & attach to post).
I’m modeling a low poly bed wood frame, and I would like to add a edge bevel in the normal map only. If the wood frame was perfectly straight I’d use a trim sheet for the normals to achieve that perfect 45 degree bevel. However, my bed frame is curved in a wave shape. How would I achieve a normal map bevel for something…
how do i make this like to the other side like symmetry i dont how to put it but i want this part of the gun to go on the under side like extrude something like shell