so i want to quickly add some extra normal map detail/greebles to the underneath of the cars I am doing. i could model this stuff but its not a subd model. I could use something like the xnormal plugin for photoshop, but really whats the best way to do this ? any great little programs or should I do it in a 3d paint program like substance painter or similar
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Or model all the details on temporary mesh, properly bake to plane and combine using substance. Depends on what software you have and how much time you want to spend on it.
drag and drop normal map merger which uses the "correct" maths