RJ good on you for joining the military. Basic is nothing. Most kids are just homesick and never been away from home. Have fun. Do as much as you can while you are in and use it to your full advantage. You'll make some life long friends in the military, and have a lot of fun experiences. Good luck with tech school. Guys…
I will agree on the production quality being tops in DQ8. I usually do not mind grinding, but when the grind involves the load times as stated above it becomes more tedious than fun. It's a solid title but I'm assuming the non existent load times on the DS has spoiled me lately(not comparing the games just stating that…
I had a guy go anal on me cause he TK'ed me in CS:Source Zombie server, and I turned him into a freeze bomb (you become stuck and everyone else around him, and you can only shoot once and your gun is auto dropped). He was like "you'll jeopardized the whole team!" then wouldn't get off my case cause I punished him for no…
I wish it stood on its own more as far as the story. I never finished HL1, so the whole time I felt like Gordon knew a lot of things as a character about the plot that I didn't know as a player. Aside from that, I really enjoyed it. It wasn't too repetitious to be fun most of the time, and it had enough gameplay surprises…
@ tremulant: Thanks man here's a quick update, been trying to get into CryEngine2 and finally Ive made some progress with that. Also been trying to get the decal part, and thats done so next up is creating cracks and dirt stain decals and applying them with the graffiti. Its hella fun exporting from maya, importing it all…
Ah, emissive lights. This is your problem here. I would not use it for animation if possible. Emissive lights produces lots of fireflies and artifacts by design, and takes eons to show a clean result. It is nearly impossible to use it in an animation without flickering. I unfortunately haven't rendered with Cycles for a…
Great links! Just a heads up that the main pose is drawn in perspective (we look at the head from below and on top of the feet) so you can't simply measure down to the toes. Then again, you normally wouldn't measure hair that's sticking up like that to have a better base of comparison to usual proportions, but I guess any…
Hi everyone, I've been working on this scene for the last couple of weeks now, and I'd like some feedbacks. I wanted a scene in the Darksiders art style (mood & architecture) to add an environment on my portfolio. So I decided to go for the Makers as my main inspi for the architecture but also Warcraft/Blizzard art style…
Took me a while. Mainly because I insisted on doing an original design. Bad idea in retrospect but I'm quite proud of the end result. Thanks for the feedback from all the people and communities over the past few months, especially the harsh feedback. Really took me a while to get a feel for Star Citizens armor/suit design,…
Thank you. I will model it in 3ds max and try to go lowpoly. It might get more polys in the face cause I want to animate her and try facial animation. I will use planes for some fur but most of it will be painted (short fur) in the texture it self. It's a bit inspired by the style of Kung Fuu Panda as well.