Having modular shader makes a lot of sense, giving the user to make it as complex as he needs. The new mental ray shading system is clever like this. Start with a lambert and just layer a spec module and type.
Hey Tomiajayi, no they haven't updated it..... It will still cause motion sickness at the default settings :) BUT... to Zbrush and pixologic's credit the UI is completely modular, and customizable.... completely. There are no boundaries or limitations with it, and its really straight forward and easy to do.
In the recent past, a lot of MMO's are lower poly, but nowadays they're way higher. I think that poly's really aren't of too much concern anymore nowadays, as long as it's not completely ridiculous. Even for modular pieces.
Hello there ! I'm currently going to work on a new personnal project, is a house in mountain. I have already taken few reference for the house. (I want to work on the modularity) The car is made from another project. i'm in the blockout phase Thanks for the advices !
Severely early stages of making a modular Izba (old russian cottage) but i wanted to post progress updates and get some critique going on. Should i go do a lowpoly of the rounded logs or just try to paint it to look like that?
Hey everyone, I started working on a new environment inspired by The Division. I have started a block out and have gathered some overall references for the environment. I am going to make it as modular as possible. Any comments or critiques is greatly appreciated!
Here is a substrata entry me and SveinY made, he did most of the highpoly sculpting and texturing for tileable parts(ground, rock, moss). I did setup the scene inside udk and modeled most of the lowpoly's and modular pieces. Feedback is very appreciated :) Final:
Boolean is one method. In 2023 that's a Compound object as you probably know, so it's a bit of a one-way trip, no undo once you've initiated it. It's pretty good with watertight meshes. Another would be to set up a modular system of meshes, and model them on a grid so they snap together perfectly. You could have a wall…
Hey all, sorry if this has been answered but I'm looking if there is a fast way to increase/decrease the density of the grid in Maya? I've never needed it before but wanted to start learning modular environment pieces and it would be such a huge speed up to the workflow. Thanks!
Hi guys! I'm working on this environment idea. It's a "city" made of modulare cells above the clouds on the rock walls. Here some updates, I will detail everything when I am satisfied with layout and composition. I will use Maya, Zbrush, SubstanceDesigner. C&C welcome!