Hi everyone! Started a bit late with the "Path of Wisdom" environment, hopefully I can bring it to completion in time. Here's my initial modular blockout and a lighting test, done in Blender. Not gonna lie, I had a hard time figuring out some of the architectural details. It took me a few tries to finally settle on some…
Hey All! I am currently working a modular environment project. As of now, I am transitioning from my blockout to more finished pieces in my kit. I am also working on getting my lighting in a place where its not as distracting as it is right now. My goal with this project is to get a look similar to that from the God of War…
Real work of dark space game called Undoing made in unreal 4. Modular pieces with only 1 texture which has been worked in substance, ddo, photoshop and unreal 4. markusenes.artstation.com https://twitter.com/UndoingPC
Hello everyone, We are looking for 3d artist to create the following assets: - around 12 "mechanical" models, textured, lowpoly - 1 lowpoly character, for a 3rd person setting - desert environment modular assets Please PM me for details.
Hello. Long time observer, first time poster. I am working on a modular Sci Fi hallway. Still in the modeling phase. I am struggling to find ideas for my ceiling. Any and all ideas and criticism are welcome and appreciated.
Hi guys, I want to hear any thoughts regarding the matter of either sending out a modular set piece inside the Engine and assemble them there OR is it better to just assemble them in inside DCC tools. Thank you.
Hi guys, I finished a new project for UE Marketplace, it's Cells of laboratories in the rock. The basic idea is to combine large volumes with small interior modules, like laboratory cells. This modular environment Video https://www.youtube.com/watch?v=f0Oxvnlxrwg
This is my largest scene to date, and I would love to hear your oppinion along the way! Semi-modular pieces to be assembled into a great hall. Im thinking the assembled pieces will look something like this: The textures will be diffuse only:
This is a test render of the modular scifi corridor I am working on. The next step will be to add some variation to it. I have some things in mind, but I have not decided yet what will be added🤔
Some progress before I go and start doing modular models and vertex paint textures Edit: time to implement some stuff that actually makes it look like a mine and not some usual building