Decided to start a new project, I dont think this one will take too long, it has its problems already but im working on it to bring something that I havent done before.
I wanted to share my latest project with everyone. The art style was a mix of Diablo with inspiration from the latest Doom game. I hope you like! Crits are always welcome!
man the sketchrenderfunction in mudbox is so useless, doesn't look good and is zero tweakable, i'm wondering why exactly this was built in i'm not a fan of the design but you captured it well :)
Hi Guys, I am doing some personal character study for my portfolio, It is Rasch from crysis. my inspiration is Timurm's concept art for this character- (No exact likeness) So here is my first update currently working on base and blocking... All feedbacks are most welcome, I will keep updating this thread. thanks.:)
My newest project. Will be part of a bigger scene. More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo
A scene I put together in Unreal 5 using mostly megascan assets. The scene is inspired by the Dragon Ball anime and Tianzi Mountains in China. The scene is lit with Lumen and with VDB clouds. Gokus groom was created in Xgen and imported to unreal. The fog was made with a combination of volumetric fog volume and fog cards.…
Easley-Dunn Productions is working with Jhonen Vasquez to do a small iPhone game with his original characters. We have a slot for an unpaid intern that will do textured 3d models of his character concepts. Please submit link to online portfolio along with reply -- thanks. easleydunn@gmail.com…
Hey guys, i didn't want to spam the WATO thread so i started this! final sculpt: and i started to texture tonight! first time textured skin so going super slow. very WIP vorge did an amazing paintover that i am trying to incorporate into the texture too.