Hi All, I am very new on Unity3D. I tried to build using the beast lighting. I do not know why somehow that the viewport looks a lot different compare to the final build. The final build looks like an old game. I tried to change the project setting and the quality to be fantastic. But the nothing changes. I do not really…
We are a small team consisting of a programmer and a designer. We are located in Montreal and work on a variety of game projects. Our current project is a mobile game with a colourful and cartoonish look, drawing inspiration from Katamary Damacy and Wind Waker for style as well as No One Lives Forever and Outrun for mood.…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
Hello all! We are a small team of volunteers. Currently making our very first Indie game. We have an international team with different levels of experience. We are doing a third person action adventure and are looking to fill our last couple of positions to be ready to go. We would like a Character Modeler and a Concept…
There's a few spots I'm seeing that you might be able to remove some edge loops. On his chin guard you've got a middle loop that doesn't seem to be doing anything other than adding polys. The loop between the posts on his bracers, it looks like it's holding width but I think you can remove it and adjust the rest to keep…
hey im looking for work at the moment my main skills are in 2D texturing here are some samples of my work recent work from the game challange at CGtalk <a href="*Click here to view the thread" target="_blank">http://www.cgtalk.com/showthread.php?t=252259&page=3</a> more can be found in my portfolio www.lone-wolf.tk my…
Hi! I am a committed 3d artist who is currently looking for work, I live in Sweden and am willing to relocate under the right circumstances. I mainly look for a full time position but if I find another project interesting I might consider it so don't be shy if you think I might be suitable for the position you offer. My…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
I started animating back in 2013 using a program that only used FK. I got my hands on Maya later that year (or the year after) and only animated casually. As of late, I've animated with the aim to improve. While I don't expect to be an expert any time soon, I do hope to be as good as I can possibly be. Many of the…