Good morning or good evening! I have been a long time just ghost reader for polycount but I'm trying my luck at local Melbourne studios again (despite the current harshness of the industry). Before I apply to some, I was wondering if anyone would be be happy to share some critiques about my artstation portfolio!…
Hello! It's been a while but I'm pleased to be able to share our Rookies entry of this project now that it's been pretty much wrapped up and submitted (for now!) https://www.therookies.co/entries/36367 Here's also a direct link to the final trailer we produced for the project. https://www.youtube.com/watch?v=Mbw0ZORugIE We…
modeling wip 1 day, used blender to make the rough model sheet, wanted to make it. Was going to be all blender but i got frustrated with it again lol. updated the concept, will get to everyone's updates when i can shared pc.
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well.I have been trying various methods to find out how to get around this…
Okey look, im soon to have a mental breakdown, Why the hell does it have to take so much damn effort to make a extremly simple shape? I mean what the hell. Am i missing something here?! Here is some splines with a surface modifier, looks good? NO. if we look at the wire beneath we can see that it pushes the polies up and…
Issue .. colour ID anti aliasing with Zbrush - xNormal - DDO pipeline So I've been following some tutorial videos for using Zbrush, xNormal and DDO. Colour Id's being created in ZBrush and the maps exported with xNormal. The video suggests simply using a hard edged brush is enough. I've also tried solid coloured subtools.…
Alright, one more try, the previous post got removed for some unknown reason. I have the following high-poly and low-poly assets: HP - https://drive.google.com/open?id=0Bxiv4nwNFlKhcllvaU1nTERlcEE LP - https://drive.google.com/open?id=0Bxiv4nwNFlKhV0xfVE1jVE9lcUE I go through the following steps to get my normal map: 1)…