The pixel density is kind of unbalanced, by that I mean the squares you see on the model are not a consistent size. I understand the need to size some pieces up and some down according to importance but that doesn't seem to apply here? One of the fastest ways to normalize the pieces is to select everything and relax it. Of…
"One character is a technician called "Pinky" who has a cybernetic wheelchair thanks to a bad teleporting accident." That reminds me of the guy in Alien Ressurection. It's bizzare how little innovation you find in high budget film making, I guess spending that kind of money makes the execs very risk averse. This reminds…
Salary - $95K -
$115K DOE Crystal Dynamics is seeking a Senior Technical Designer that
has a passion for scripting, firefighting, improving workflow pipelines, and
solving tough technical design challenges. We’re looking for creative
candidates with a technical aptitude to build the foundations, infrastructure,
and tools…
Are you a toolmaker and a tinkerer that is ready to take on new technologies? Do your scripts, tools, and gadgets allow artists the power and flexibility they need to excel? Can you digest the intricacies of next-gen engines for deployment on Xbox360 and PLAYSTATION3 consoles? Can you add that extra panache to visual…
Hey guys, I am kinda new to the polycount boards but have found some great insightful information and plan on sticking around. I have seen a few similar posts on this topic but was looking for some more insight on the transition described in the title. About me: I have a bachelors degree in architecture and currently…
Hi all, I am so excited to play and see the new upcoming game "Watch Dogs". It is set in a futuristic city based off of the real city of Chicago. The game play is that every electronic system can be hacked and the main player has all control from peoples history, ATM bank account and also has the power to cause a whole…
just to simplify my requirement or at least what needs the job done is after splitting all the hard edges, shrink all the uv shells respectful to their center without moving or rotating them. this sounds easy for some kind of a script but couldnt find it anywhere and my scripting knowledge is too crappy for this job :)
There is no equivalent of Edit Poly modifier in Blender. I am a long-term Max user learning 2.80 as well and unfortunately Blender's curve tools don't come anywhere close to Max's Spline tools. The great thing in Blender though is that you can work with isolated verts and edges in 3D space without connected faces. This is…
The only way to do this is a "scripted plugin" in Maxscript, like my shader. It's about as difficult as it gets in terms of maxscript, hence why our code can be a bit flaky and could do with an overhaul (both me and RJ became much more experienced with maxscript after releasing it). Also, we put so much effort into this…
@sapolini I changed a bit how I do the textures after posting this image. I don't really use anything from nDo2 anymore, since I think it's a bit pointless, especially when I do some shading on the polypaint and stuff. If I did, I think that the occlusion would be the only useful one. To bake an Object Space Normal Map you…