Hello! I would like to commission a 2D artist or two to create assets for me during an upcoming week-long gamejam. This is a paid commission project (I am planning to sell the resulting game after the jam (inexpensively)). Key Info Style: I am targeting a 2D top-down isometric visual style in non-pixel art. Example:…
Thanks for the comments guys! dtschultz - Hmm, for the dragon, nothing special haha. I just did a line drawing of him - then started painting him in! I treated all of his forms like I would any basic shape, just thinking of light direction and whatnot. poopsterspappy - Welcome to Polycount :] I am actually to go through…
I have no clue why I didn't post this info earlier, I've posted it in the past when snapping issues pop up, better late then never I guess. This isn't to say its perfect or even ideal, but more or less how I've come to understand these features and work with them. 2D snap Snaps exclusively to the active grid object. The…
I´ve been working on this project for a couple of days now and I think its comming along nicely. I´m modeling a combat mech very heavily based on a Carlo Arellano (http://chainsawart.blogspot.com) design wich I always thought was awesome, and because the concept is only one view and its loose I had to design and/or change…
Another great resource is the Epic Games Forum. Go to the modding/level creating section for the specific game you are making a map for. Some advice for people who are making maps for UT3 or GOW and are thinking about posting it on the epic forum. Make sure that you understand the community that goes to that forum. They…
I originally posted this in my sketchbook post on here, but I'm assuming I should be posting here if I want to actually ask for feedback.This is my first face sculpt. I have attempted face sculpts
once or twice in the past, but this is the first time I have attempted
it after analysing reference photos and have followed an…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
WayForward is looking for a talented and motivated artist to the fill the position of Art Manager. The candidate must be highly responsible and must be able to coordinate and communicate effectively across all art disciplines. A solid understanding of all art disciplines is a must and direct experience in most of them is a…
NT are renowed when it comes to mocap.Have u seen the facial animation they can obtain from motion capture? I agree with evrything else u said,( though kinda harsh). They should focus on gameplay more seriously this timearound. Like I mentioned in my previous post,most game devs always fail to maintain a balance.This is…