I've always finished sculpting the blockout in Zbrush, and then used zremesher to evenly quadrangulate my sculpt for proper subdividing and detailing. Zremesher has that effect though, where it kind of melts your sculpt and you lose some form, which I guess you can get back by storing a morph target of your dynamesh…
Dear Polycounters I'm currently busy graduating for my Game Design master and i'm working on a Low End 3D pipeline with Zbrush integrated. At the moment i'm doing some research into "digital sculpting" in general but I was wondering: Where is the line between 3D (poly) modelling and Digital Sculpting for you. What does…
Hi there all, This is my first time posting on polycount. Currently i am sculpting a character called Ip Man from the movie Ip Man. Skill level wise i've used zbrush for a short time, so my sculpting skills are still at an amateur level. But through this sculpt i am hoping to push my skills up a bit, at the end of this…