Hello, my name is Pat Ratanapol. I'm new 3D artist looking to break into game industry. I'm looking to work as 3D Environment artist. You can check out my portfolio site at www.patratanapol.com. I am able to work anywhere on-site as long as it's located in the U.S. or any freelance work (off-site). Looking forward to…
Hey everyone. I am a freelance animator and have been working remotely and in-house primarily in the film and advertising sectors, but I also have experience working on AAA titles and various indie games as well. I am always looking for a new challenge and am quick to adapt to what ever task is thrown my way. If you would…
Hey, I've made a sword for doom and I'm looking for feedback. I can't really put my finger on what's wrong. Looking for constructive criticism, like "the textures suck because ...." Also, tell me what you think of the overall idea of the sword
Greetings Forum members, My name is Ty and I am the project manager at Creative Game Tech. We are looking for Strong, Self-motivated and Team players to join our project. I have posted here in the past and had tremendous success. As we are growing we now have open positions to fill. We have been live and working for two…
Already checked the discord, slack and such link. There doesn't seem to be anything with screen sharing. Looking into alternatives, The hangout were a great social interactive learning environment, I gots lots of learning to do. Glad to still be in the land of the living with all you schmucks!
Hey guys! Just found this post because I was having the same issue (I was looking at a tutorial a new edge loop was suddenly created from others) and I found how it was done, and I think it's a good option in this case (or for someone else who sees this in the future): Insert edge loop with multi cut tool…
Latest ------ I would like to hear impressions regarding this scene. I've been looking at it too long so I'm not 100% regarding the light, colors, assets, etc. It's kind of supposed to be more on the stylized, exaggerated side of things. Think Overwatch but not quite on that level of everything being bulky and modular.…
Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
Title pretty much says everything. I'm looking for actual game assets that I could study in order to gain a better idea of what kinda topology I should be doing in my own personal work. I'm not sure where to look. If I were to go on sketchfab or similar I wouldn't know if they're good examples or not. I was looking at…