You're right a lot of the edges are too sharp but at the same time it feels like its made of plastic not metal if I don't make them sharp enough. And yeah not sure what rdmlegend was getting at since this is a highpoly.
That doesn't quite make sense that the bow is made of metal. Drawing that back is gonna require strength very few, if any humans, have. The edge of the arrowhead is blunt instead of sharp. Needs to be sharp if it's going to hurt anyone.
yeah , its just in zbrush I use the std brush with the alpha that looks like a nipple, ie large fall and sharp point in the middle. great for sharp details/creases/skin detail etc see diagram
With subdividing you can keep sharpness by adding an extra loop real close to the edge you want sharp, and as with the shape of the armor, you need to sculpt it where it looks right subdivided but a little big and bulking before
hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
I tend to go by the sharpness of the edge. If it's a pretty sharp edge (and generally only if the bake is rendering strange) then I'll bevel it, otherwise I just leave it soft. There aren't hard-and-fast rules about this sort of thing.
Good start. your edges are way too sharp to bake though. It won't transfer well to a low poly. Even if you weren't baking, those edges are very sharp and won't render well. image by racer445:
She's got a sharp beak and a sharp wit to match, she's Madame Talksalot! And yup, she gets her nails done in matching colors, :p [Can't help it, I like bad jokes, haha] -Sudhan
In blender you have to use "Mark Sharp" to control the smoothing group, you also have to select edges instead of faces. I had to add a Weighted Normal modifier to achieve this result, notice that keep sharp is checked on the modifier.
the sword edge. where it's sharp. Look at most of DOTA weapons are brighter where they are sharp. Regarding the runes, do whatever you want as long as it's consistent with your design idea and Dota's style. I'm just saying that they are too small.