just thought to share this with you guys since this has some relevance for the community (i think). AMD's Richard Hubby spoke at the PDXLAN on current tech and on DX-12, Mantle and Freesync. Core points - Freesync Monitors: avaible (hopefully) december or january. One model already avaible that will patch Freesync in…
For those of you sick of updates, here's some more! Thanks to everyone who's provided feedback over the last few months on this... it's zeroing in on completion. When Jed has a new version of his SMD Exporter out, I'll release the final version. Version 0.991 released on 02-15-2011* Added Auto Hull to Collision Hull &…
So I think the main issue that it would cause it to update every other render is because of scope. You have the script in global scope. The variable be is used in the function, but defined after it. There were a few other issues. I chopped it up and came up with this, it outputs an updated bitmap to disk every time: ( bp =…
humm... shows promise but I'm not sure about a few things. Crits: Design and planning seem to be your enemies, but with practice you'll be able to work those into the beginning stages and avoid a lot of rework. - It seems like a lot of your detail is just tossed on to fill empty spaces and doesnt' really provide function.…
depends how you want to drive it the simplest way is probably to use a tile sampler set tiles to many in x and 1 in y plug a noise map into scale and have it only affect the y axis (pretty sure you can do that) if you want full control you'll need to dig into pixel processors and/or fx-maps I dont have any really good…
Not to shabby, off to a decent start. Crits: Hands: Anatomy and deformation should guide you as you layout your loops. The hand is a little lacking both =/ - Fingers radiate and fan out from the wrist they don't jut out of the wrist like the prongs on a pitch fork and they don't line up on the first knuckle like sprinters…
In the above example, some companies are just draconian in their practices. I'm not against 2nd hand sales or lending games to friends, the whole thing of licensing is BS, i agree, if i'm going to pay so much money on a piece of software, I want to be able to use it without worrying about losing it. I'm against the large…
Sorry got a lil bit busy and replying late... @Panupat, I think the line added to windowsPrefs.mel is because I got a line that remove the window pref everytime it script run, I think that's why it's get added every time if (`windowPref -exists dynamic_buttons_test_UI`) windowPref -r dynamic_buttons_test_UI; @tsungyuw, I…
Ah, sorry. atten is the float value supplied to the lighting function within Unity's Surface Shader system. It contains the attenuation value of the current light (multiplied by the shadow value if the light casts shadows). It ranges from 1 (fully lit) to 0 (unlit). step (x, y) returns a float that's either 1 or 0…
First off, there are 2 kinds of steampunk - victorian and industrial. Victorian focuses on architecture and beautiful design/patterns. Industrial is more sci fi, focuses on raw mechanics, pure functionality. Now decide which one you want. For an industrial sci fi strip off brick wall with wallpaper, why do you need a naval…