[ QUOTE ] I never said Monolith was a bad game developer. [/ QUOTE ] Yeah everyone, leave him alone! He meant crap in a good way. I'm kickin' facts and opinions backed by E3 show judges, several Game of the Year awards across 3 titles for over a decade. Oh yeah, and Ive played all these games. The characters in NOLF2…
I've gotten through that same door before by following their employees. I was going for an interview at the time. I stopped to talk to the secretary but could have easily have just kept walking with the few guys that had already let me in with them. Hard to tell if someone works with you just in a different department or…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
So I'm sculpting this normal, I get a crash, and reboot. Now suddenly refreshing refreshing NDo doesn't update on the 3Do primitive, nor an imported mesh. That's really frustrating. How do I fix it?