Hey all, new user here, I am working on a personal project in which I am attempting to recreate a Duck with her Ducklings as realistic as I can make them. I am using Xgen with Maya. I've managed to get some basic feather clumps blocked in but since this is my first time tackling Xgen and any kind of hair/fur sim, I've hit…
I'm using Arnold with Maya 2017. I've made a groom with XGen and want to set the colour to be the same as the texture I made. I have markings in white, greys and browns so would like for them to show in XGen, not one colour. I have looked at many tutorials and haven't found a solution, I need help as I have no idea what to…
Hello there I'm trying to make a horse model for game engine use, and I really want there to be a texture of the body fur. Given how short and sleek horse coats are, my lecturer suggested using Xgen to create fur and bake it into a normal or displacement map. I don't have much experience with xgen, so I've hit a block now…
Looking neat! Curious about the hair cards: Are they placed by xgen too?(as a max user, I'm envious that it doesn't have a built in hair and groom solution)