Wow, that looks great. Nice work. Could you give a brief overview of your workflow?
How were the shapes generated? It looks similar to terrain maps/heightmaps.
How did you achieve the materials' look? (I'm new to Marmoset.)
Glad you like it. I'll post the actual file later today, have to do some stuff. For the above, I simply created a plane in Cinema 4d and saved it as a fbx file. You can do the same with almost any other 3d software, save the object as fbx or obj. I create the displacement texture from ios app Frax and for the first image used ios app Percolator. Just fooling around, nothing fancy. Tried to get a little closer to the Lee Griggs work with this last one. Used Hair as cubes in Cinema 4d and exported out the geometry versus using displacement. I still want to try to get the look closer using Marmoset and it's shaders only.
Interesting approach with the hair technique. I'm not as familiar with Cinema, but I might have to give it a go in Lightwave or Blender. I love the artwork, and style. Very cool!
These are so much fun. Something you've probably encountered, but there is a built-in cap to the maximum sub-division level, even if you type in a manual value for the sub-division there is a point where it will stop going higher. You can, however, get around this! What you need to do is tesselate your base plane a few times before importing, this way you can get a crazy amount of geometry for displacement. Of course, very high levels of tessellation will reduce performance, but there are some things you can do to work around that as well, like work at 1:2 (half) resolution mode.
Not much, I think the plane was 40x40. Doing some tests in Cinema 4d, upping the values and it doesn't add much to the look, so having a dense mesh doesn't matter as much to the look than what the textures used for the displacement and color. The engine on marmoset toolbag makes it look good.
EarthQuake:
Thanks for the tips. Yup, having a lot of fun. Still testing and at some point will turn it into something that resembles an idea ; )
Could have had much higher tessellation and 2:1 render but having issues with my laptop over heating and crashing, not due to Marmoset itself. Can't wait to get a new one that has twice the processor, twice the ram and definitely a Nvidia card over ATI.
Replies
How were the shapes generated? It looks similar to terrain maps/heightmaps.
How did you achieve the materials' look? (I'm new to Marmoset.)
Here is an example file:
https://app.box.com/s/tzlkme9uz1oyxp7s1a4o
Not much, I think the plane was 40x40. Doing some tests in Cinema 4d, upping the values and it doesn't add much to the look, so having a dense mesh doesn't matter as much to the look than what the textures used for the displacement and color. The engine on marmoset toolbag makes it look good.
EarthQuake:
Thanks for the tips. Yup, having a lot of fun. Still testing and at some point will turn it into something that resembles an idea ; )