We are please to announce a brand new 4-week contest, brought to you by the fine folks at Havok: MINI-GOLF: A Polycount Contest! For this contest, participants will have 4 weeks to create a mini-golf hole using Havoks brand new Project Anarchy game engine! Head on over to the contest page for full details and good luck to…
These people continue to blow me away. When I originally subscribed I had a down speed of about 1,700 kbps and up @ 128. I got another increase a year ago of 256 up. Now they "give" me a new down towards 4 mbps and I measured the up at 370 kbps. I luv these people. Mind you I only pay $59 + tax a mo. including my tee vee…
We're happy to announce that you can now vote on your Top 3 favourite entries to the VG Remix - a Polycount Contest. When you are casting your votes for your Top 3 entries (in no particular order), we suggest you have the submissions thread open in addition to the voting page. The entries on the voting page are listed in…
worth every penny, i was on the beta used ndo1 before it and payed full price for it with no regrets. i still do highpolys though what i i started doing was baking to get my nice edges and useing NDO2 for anything i would have floated before. really as cheap as $99 for a commercial license between 59 and 69 for non…
Hello everybody. I decided to start this self teaching project to get familiar with both a real time assett pipeline and Substance Painter. -The goal: a real time wepon, let's say 3,5/5 k triangles. I get that players and enemies get different resolution props, I aim for a non-player weapon. Textures are going to be…
---Rules open for teams of any size its allowed one item per hero per team/person ( two or more items for the same hero made by the same team/person will not be accepted) everyone should keep posting feedback on other works, the feedback should be constructive the final submition need to be a single item to a Dire Hero it…
They were 59 tris each! And they didn't even look good. I'll stay with plane fingers for now (28 triangles/hand) to help with weapon animation. This let me add more details to the face, which I'm still working on. But thanks to your comment I took the time to watch videos from this kind of games, and yes, it's all about…
This hardsurface kit contains 100 models that were used in the creation of Tor Frick's latest Mech projects. All models are weighted subD geometry, and available as both Modo preset files (lxl) and Alembic files for import to other 3D applications (for example maya). 41 of the presets are set up to work with the…
Hi! Recently I made a post asking for critiques on the UV pages for my tank that I was working on. I fixed the UV pages up and made the bakes from the high poly's. I used NDO to bring extra detail to the normal maps and now I'm working in DDO to texture the tank. So far, I've been working on the turret and would like…