Long time no update! Part of my entry to the Throne Room competition will be what are essentially blog posts with lots of images. As I'm working through this project, I want to document everything-from my idea phase all the way to my final project's presentation. Considering my project is a bit more abstract and will rely…
Thats some really great work. I have a few tips to help sell it for all its worth. - Start off with a beauty shot, not a construction shot. A magician wow's the crowd first and reveals his/her secrets later, backstage and only if you beg, for hours/days. - The distillery, is awesome. Amazing style and excellently painted…
WhimsyTown Vol. 1 – Scenery Essentials is a stylized 3D asset pack designed for Unity game developers and environment artists. It includes a charming collection of low-poly props to build cozy medieval or fantasy townscapes. This volume features handcrafted scenery elements such as market stalls, carts, barrels, fences,…
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…
This will be a long post so i will split it into multiple parts. Final Update on the Striker Zero I have been making thruster on mechs lately and considering they are quite common, i decide to make them modular so i can reused them later. Finished up the gun and detail
@AlphaVader and Sybrix: Don't worry, I'll be adding lots of plant decals and alphas so this has more variation. And I started out doing it modular (the brick pieces) but decided the end result would be more important than having it work modular. However I might still break it into modular chunks. @Prtofdacrowd: Thanks man,…
Retitled to take advantage of it :) I went through that WIKI section already (usually my first place where I look before annoying people here), most probably I would go modular way for pieces that are modular in real life as well. I assume to use vertex paint properly to break texture tilling as with modular pieces it…
I've seen a bit of saltiness from last months concept, and multiple people getting tired of the 'scifi' theme. In all actuality the majority of concepts that i've seen are WAY out of scope to pull off within ONE month. I think that's where the issue lies. Your free to take any of the concepts to do on your own - so…
I've been in charge of reviewing portfolios. The quality isn't an issue, it's the fact that there are only three pieces. This might mean that those pieces took a long time to make, or that you have only been able to produce good assets for a short while. In either case the solution would be to get more experience. Another…
Hi, I'm working on a game-ready stylized house based on a concept by k cxxx and I'm still in the modeling phase, and I've run into a dilemma. I've tried to split the concept up into as many modular pieces as I can, but the problem I'm facing is what to do when it comes to texturing. Do I just bring everything into…