Hey all, So I was giving Child Of Eden a whirl the other day (if you haven't heard of it, check it out, it's basically REZ2 and plays great on a regular controller - no need for a Kinect) and got struck by the introduction sequence. Great video footage mixed with elegant motion graphics. [ame]…
Greetings all, I am having an issue with Unity Collision meshes that I am hoping you can help me with. Before you ask, yes I searched the Unity forums and there is at least one person having a similar but not quite the same issue and it has not been solved: http://forum.unity3d.com/threads/138584-Collision-Help I am…
Heya polycount. My name is Demeter Dzadik and I'm an 18 years old UK college graduate, and in an attempt to fancify my portfolio I decided to make a model a day. Then I got a good grasp of that concept's issues, so now it's just a "do a lot of stuff every day" whether that means completing half of a complex model or 15…
It's been ages since I updated this. After Christmas I got around to finally finishing the instrument panels, which are barely visible in the last render. for the last few weeks I've been trying different techniques to quickly make messy/random hoses and wires. I got some nice workflows down, I think I'll share a video…
Hey guys, cleaned my machine up and once i installed the Quixel Suite again NDo keep timing out when trying to register. I have tried disabling antivirus and the firewall I dont know what else to do. This is what I get from the program p.s I dont know why it says im using Windows Vista, Im on windows 8.1 License Failure…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
Thanks for your comments guys...! :poly124: mmmh...I don't know for real (lol...I'm serious)...I've just placed two omniz in my viewport and assigned a standard material with a high specular exponent...simply, I felt that I liked the result, a result that allowed me to highlight volumes of the object, for a good…
Performance wise, grass does eat alot of your draw calls/poly budget. To have good looking grass fields, you'll need to use a tilable grass texture and grass blade texture that pretty much have the same color and brightness. This would help avoiding the player noticing the transition between the grass model and the…
Right guys the project that I was doing is now coming to a close, these are the final images that I have for you all: Image - 01 - Finally render Image - 02 - Close up of upper body Image - 03 - Close up of lower body Image - 04 - Armor Plating Image - 05 - Other angles This project was fun for me to do, I thank all who…
This is the best kind of advice and the one I use to most when talking to people. I've always been a believer of understanding and learning some of the artistic foundation skills, together with a 3D software, as (imo) the software will only be as good as the person operating it. One of the main things to remember is that…