Thanks for the overpaint! But I should have mentioned that the whole idea behind it was do make it over the top ridiculous. Like a over the top 80s action movie poster with explosions everywhere. (also star trek reboot lens flares) I like how you brought much more focus in your overpaint though, especially the scaling and…
Freaking double post, this forum is so slow to me when posting stuff-.- Literally took me ages to get it up, and it creates a double, yay! Ahh I can just use this double post for something good, meh. Ysalex, I would say to go with C. I think it gives your work more of a creepy feeling than any of the other options. And I…
@woot Your model is pretty inaccurate overall. As mentioned before, its too thin; http://puu.sh/3wk0I.png http://puu.sh/3wk2f.png Besides that, you have a whole bunch of other inaccuracies like the gas tube, small details on both sides of the gun, rear sight etc. You might whanna take a closer look at your refs. Right now,…
Practicing low poly modelling from various concept arts (mostly pinched from the noob thread) - whole scene currently stands at under 4000 tris. Texture is WIP and from a sheet that I DID NOT MAKE. I know the spec is all nasty and everything right now. Essentially, I was wondering if anyone knows what is causing this weird…
Hey Polycount: I'm definitely proud to present the work of all the artists on the Core Overload team and all their work in the past year till our Demo Day in May 2013! I'm really proud of all the work we've been able to accomplish as a team, and we'd love to share with you our endeavors to make an awesome multiplayer game.…
Guys I have an issue, though I'm not sure it deserves a whole thread. I've been working on a project in UDK and I have multiple monitors. I have a newer Acer one I got earlier this year and an 5 year old Samsung. I have been working on the newer one, the colors are brighter and the contrast is much better than the old…
I was watching Bungie's Destiny world-building GDC talk and they showed some thumbnail concepts sketches of weapons and I like one of the LMGs: ( one side low-res video screencap is all I got to work with :-\ ) So I opened up Max and blocked out some variants to see how its shape works out in 3D: Some proportions are a bit…
First, that's an awesome shader you've got built. Well done. Second, I'm not quite catching that Stucco Color section. You seem to be rerouting the same image through several RGB > HSV nodes and then into your final shader (well, A final shader that is implemented as part of the whole combined in the yellow section). What…
So much awesome work going on guys! I've made a tutorial for the creation of this ugv's leg system: [ame="http://www.youtube.com/watch?v=WBv8jww8DCU"]Zbrush Hardsurface Techniques - YouTube[/ame] Taking inspiration from the boston dynamics big dog/wild cat designs! I cover pretty much my whole hardsurface workflow in…
@ysalex, thank you!!!! cloths done in md @scapulator Thankkss!!! @polaroid29 Thank youuu!! dat Sagat, lookin good!! @Xenia Stroganova thank you for your kind words! @moof thannkks!!!!! @prolow I will! @AimBiz, Thank you very much for your words!! my workflow in this model: the low poly was made in maya, sculpted the whole…