The following positions have been filled: (1) Technical Artist (1) 3D Weapons (1) 3D Vehicles (1) 3D Environments (1) Audio - Music Composer (1) Audio - Sound Effects (1) Animation - Cinematic We are still actively searching for: (1) Design - Graphics (1) Video - Editing & Effects We are always looking for passionate and…
-- shouldn't this:x = vert.x/1 - vert.zy = vert.y/1 - vert.z--be actuallyx = vert.x/(1 - vert.z)y = vert.y/(1 - vert.z) as divisions/mul come first in math, but the equation presented is different
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@