Nope there will be no dynamic global illumination in UE4, at least not in the beginning. Here are the quotes from Epic: You can read that and a few other interesting bits here: http://forums.epicgames.com/threads/950908-UE4-will-use-Lightmass-for-its-lighting-system!/page7
Hello everyone! This is my new project for my portfolio, a UE4 Environment based on the Concept Art from the Artist Dennis van Kessel. The softwares I'm using are: Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 4.
Merry Christmas and Happy New Year! Let the happiness and joy fill our houses! it took me 4 hours to model and 2 hours working on video in UE4. Please enjoy! https://www.youtube.com/watch?v=pUXJzHDWYYk
Hey Polycount, I've been practicing on a handpainted environment in UE4. Been working on it for several days and would like some crits and direction. There's a lot of work but here's what I have so far. **CONCEPT** (Mike Franchina)
I think there are some updates for UE4 compatibility. The "Save smoothing groups" option in the FBX options should work for UE4 now, but it screws up vertex normals for Unity3D (because Unity's FBX import loads in the vertex normals from the wrong layer). You'll have to toggle it depending on the engine you're using. So…