I am available for work, please feel free to check out my portfolio here:https://www.artstation.com/alithaheem My focus is mainly on organic things but I am open to modelling, texturing, or concepting opportunities. Feel free to reach out to me on here or by email : thaheemaali at gmail dot com Thanks, I look forward to…
Did touch ups and tweaks to the raw hand and the face. Got work in on the arms legs and the flesh glove. This has me thinking... I will forever be amazed at just how much you can get out of a 2k texture. Can probably start texturing the actual clothing next. Might start with the crown.
I would guess the standard is closer to 10/cm in this day and age. Bear in mind this doesn't mean you have to have 4K textures on everything - it might mean that a 4m wall is tiling a 1K texture 4 times. Typically enviro assets will have multiple layered textures in the materials to reduce that kind of obvious repetition.…
Week 11 - Started with texturing the skin using XYZ texture pack and substance painter, also doing some test renders the past week, to get the material to look right - Trying out different lightings as well - back and forth on skin and clothes textures Will be working more on textures and lighting again the coming week :)
3D model of the Holosun Red Dot sight. I used Blender for modeling high and low poly versions of the sight then baked it in Marmoset Toolbag, finally I used Substance 3d Painter to texture the model. Polycount:11014 Vertex count:5806 CGTrader: https://www.cgtrader.com/products/holosun-510c-red-dot-sight Sketchfab:…
Hi, i took a look for the same type of art you are attempting and since the post is years old i figured you could benefit from what it presents:art-station reference img look at the angularity of all the pieces and how it was made. Mimic this method and you'll be spot on with your goal. (i think)For texturing i'd try =…
I made this model in blender, baked the cards in marmoset toolbag and textured it in substance painter. I would like to know your opinion about this model and comments on obvious errors. Thank you.
Its not about saving time, its about texture re use. If you texture something with just the trimsheets, it'll look like its been textured with trim sheets. But if you combine that with baked ambient occlusion/curvature, which maybe drive some dirt and wear effects in your shader you're starting to get somewhere.
I’m having two issues with my textures in a material. The base color fades a lot when adding it to the material, and the Ambient Occlusion input seems to do nothing, so I had to multiply it with the base colour instead. Here’s my setup: This is how the colour is supposed to look: As you can see it is way more saturated…
https://www.artstation.com/gruno_kromer Hello everyone, here I depicted the shackles that prevent me from having freedom in drawing hand-paint textures :D - Всем привет, я тут изобразил кандалы, которые мне мешают иметь свободу в рисовании hand-paint текстур :D