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Texture colour fades when added to material, and AO input not working

I’m having two issues with my textures in a material. The base color fades a lot when adding it to the material, and the Ambient Occlusion input seems to do nothing, so I had to multiply it with the base colour instead. Here’s my setup:

This is how the colour is supposed to look:

As you can see it is way more saturated than the thumbnail for the base colour. It changes when I drag it into the material slate editor.
Sampler type is set to Color and I have sRGB enabled in the texture settings. For some reason, the texture becomes more faded in the texture settings viewport when I enable sRGB, but it has no effect in the actual material. What is causing this?

Here are the texture settings:

And for the ambient occlusion input, it doesn’t seem to do anything when I plug in the AO map, which is in the Red channel of my texture. It’s set to Linear Colour, and I have sRGB disabled in the texture settings, but I don’t know if that’s the right choice.

With AO plugged into a multiply node with the base colour:

AO plugged into the AO input:

The AO texture settings:

Does anyone know what I’m doing wrong? Any help is appreciated!


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