I think the biggest issue with your portfolio is texturing and presentation. The Helicopter Texture looks a bit inconsistent in the front and makes you orversee the awesome modelled detail you put into the rotor. I dont like the texture of your windows, if they're not see through add an environment reflection to them, that…
Thank you guys so much for yalls input :) @Der Hollander you are right i need some more gothic stuff in there :) i got a plan for that haha :) @AlexCatMasterSupreme you are absolutily right in future I'll make sure they are not default mat colors :). for ref i had been kinda shying away from that, and just creating as i…
This stuck with me. After some further, more detailed, reading and researching, you can totally create the van der Corput sequence that Hammersly and Halton based extended from in UDK. You'll need DX11 mode on to have it work, as that supports Shader Model 4 and therefore the bitwise operators that make the sequence fairly…
Der Hollander, First I want to say thank you for taking time to write all this down and go in depth to give me some pointers. I think your post will help others like me find advice easier when they come across this thread. I know that you should start at low subD levels and add levels as you need them to focus on…
Thanks for all the comments! Loads of useful crits. danpaz3d & Jarran: Cheers! Yeah the knee pads look a bit off because they arn't properly connected to the thighs, I'll fix that once all the textures are finished. I've kept the head kind of small to compliment the crazy space marine proportions. I'll test out a bigger…
The base mesh (from side ortho) seems to be okay, the front view however needs some work, but id fix this in zb. I would try to avoid triangles in the base mesh, just to avoid pinching when subding the model in zb, I would go back and erect a proper base mesh before thrusting it into mudbrush. Some of the proportions are…
Here are some bookmarks I've collected. The biggest help to anyone that I've seen is not only reading but putting in hours and hours of practice. Good luck! PSG 7 MUST READ. Metal and Hard Surface Hard Surface Materials (metal scratches and wear) Neil Belvins Procedural Paint Chips Check out Neils other materials too, even…
Hey everyone, I'm excited to bring you the Bi-Monthly Environment Art Challenge for the months of July and August! The challenge is open to anyone interested and at any skill level. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. We want to see your work! So…
Oh dear, Snader. I don't want to dominate this thread, so feel free to take it to PM if that seems more suitable to you. - On the point of Bach's violin concertos: it doesn't work that way, give it a try. I once played An der schönen blauen Donau on the background of TF2, which seemed like a fun thing. But in the heat of…