Is there an existing tool/script that allows for you to scale your UVs in 3ds max locally? I've searched a while back and again but couldn't seem to find one. It'd help a ton to have something like this (i'm using max 2011 btw).
I am looking for cool and exciting projects to help out on! I am an experienced artist with an emphasis on character modeling and texturing that is also well versed in Unity, c# and scripting in general. My portfolio: http://www.maphart.com e-mail: kristof@maphart.com
Is there a way to respace these edges so that they are evenly spaced? I've seen it done in Modo, but I can't figure out how to do it in 3DS Max. I've been hunting for a script, but I'm not having much luck. Can anyone help me?
In Modo there is a menu in the Layout tab that shows preview thumbnails of different meshs you've saved out which can be drag-dropped right into the scene or onto a surface. Is there any script/plugin for max that lets you preview and drag/drop meshes like that?
That would have saved me quite a lot of scripting a few years ago .. good to see these things are still getting developed All we need now is reasonably priced indie/non commercial licensing ;)
For the sake of smoothness, my sphere is kind of high in subdivisions. I would usually go in and merge each vertex together but in this case, the sphere is huge. Is there any scripts out there that can help fix the shading issue for an object with boolean operations?
Is there a way in Max, or a script to isolate polygons on their own to work on. Ie. select the polygons and then hide the rest? I know it can be done by detaching the polys to their own object (and isolating it) but I want them still attached. Is this a feature available in other software?
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Hey, Have a model, it's unwraped, textures, but could use some chamfered edges. Problem in Max is it screws the UVs; does anyone have a plugin, script, or work around method for this aside from manually going in and adding the edge and moving them?
Hello. I've been googling this for a few hours yesterday and it does not appear anyone talks about this. I have SplitEdge bound to the "T" key but I think MultiCut is a more powerful version. Is this even possible? Is there a script to run Multicut?