Here is a scene i worked on over the last two weeks inside of UE4. This was the first time i used Substance Designer for a full scene. I learned a lot about SD, and it was a very pleasant experience overall.
Hey Everyone! A UE4 scene I've been working on lately using 3ds max zbrush and substance painter. the scene is Inspired from the Luigi Rossini 1823 architectural etching folio.Hope you like. https://www.artstation.com/hamza-aatmi
Hi everyone today i want to show you a scene that i have done on ue4 using maya for the modelling and the substance suite for the texturing. Artstation link https://www.artstation.com/artwork/AgAWz Hope you enjoy :smile:
Hi, I'm UE4 freelance programmer. I can help you with game development. I'm open both for small and long term projects. https://www.linkedin.com/in/airuen/ You can PM me here or mail at: persondn@gmail.com
In search of C++ game programmers with UE4 experience Please send code samples and portfolio links to Elissa, elissa@studiotranscendent.com This is a contract, remote position. We look forward to hearing from you!
Hello, quick question... Where can I find a UE4 scene for I work on it (Fire, Water, light etc) and put in my portfolio (giving the credits). Sorry for my English, it`s not my main language. See ya
Hello everyone. This is my latest project with UE4. Video: https://youtu.be/ZPo-6iTWcY4 Project page: http://ali-rahimi.net/pages/portfolio/dry-land.html Executable file: http://ali-rahimi.net/portfolio/realtime/DryLand.exe
Having this same issue today. Is this a bug with ue4 16.1 version? https://answers.unrealengine.com/questions/667739/vertex-color-alpha-channel-wont-work-for-me.html Painting the alpha channel of vertex paint yields no result.
Hey folks! Here's a little over the weekend project I just finished. My main goal was to improve and speed up my Substance Suite/UE4 workflow. Hope you enjoy :) [vv]101861354[/vv]
Any one have any good tutorials or shader networks for good looking foliage in ue4. I would always look at 3d motives udk foliage tut, but apparently ue4 can't support custom lighting with deferred shading. (https://answers.unrealengine.com/questions/11949/request-foliage-lighting.html) I came across this but have yet to…