Right, so I am working on this environment. And is currently in the process of making the vegetation and foliage for the scene. And I am facing two problems with the shader. This is the first time I make a material in UDK so I wouldn't be surprised if the problem is something very basic. So this is the scene: And the first…
Pretty good :) . Is it the same Pre-Integrated Skin Shading from Eric Penner ? I'm using the one from Penner but I've got difficulties with the tonemapper. When I use the Pre-Integrated Skin Shading, the skin is extremly shiny. Did you use a custom tone mapper ? edit : good read :…
I apologise, but you absolutely cannot get those kinds or results just by putting your model through a shader. To be blunt.....Anyone can put any model through a cel shader, and it will look horrible. That's why some older anime games when they were first using cel shading on them rather than texture shadows look bad, or…
My name is Stephen Coan. I'm a technical artist looking for work, both freelance and long-term. I specialize in shader development and character rigging, but I can also do particle effects and tools/pipeline development. I'm well-versed in working with Unity and Unreal 3 and 4. My portfolio can be found at…
Recently, I've started making a game and I need to implement advanced shader effects to it like advanced screen space effects (like the exact water drops effects that are used in the DriveClub video game) or the effects that makes games look AAA and realistic also I want to know how to use them as calculators Nowadays some…
- yes you can cull on multiple levels now: per-drawcall using draw indirect (older hw supports this), per-triangle cluster (within task shader), per-triangle (in the mesh shader, if feasible). This feature is completely orthogonal to raytracing, you feed all data yourself. So you come up with your own culling etc.…
Nice job on the UV reuse. However it looks like you're painting shading information into the BaseColor texture. This is generally bad practice in a PBR material. This may be necessary, if your lighting setup is really primitive. If you're intending to use PBR lighting, then it's better to not paint shading there, but to…
Hello Everyone! We're back again, this time we are looking for positions to fill in our team. The game is an RTS set in space with full 3D navigation and focuses heavily on tactical combat. Ships have weapon firing arcs, subsystems that run on a power generator of which can have drastic effects on the ship if damaged, and…
Hi everybody, this is my first post so be gentle :P I'm a bit rookie here... I was looking at Glauco's post https://www.glaucolonghi.com/#/minotaur/ and he was talking about what skin shader he made for his minotaur. I'm wondering if anyone of you know any information about the shader...Is there any topic about it? Any…
Hi everybody, this is my first post so be gentle :P I'm a bit rookie here... I was looking at Glauco's post https://www.glaucolonghi.com/#/minotaur/ and he was talking about what skin shader he made for his minotaur. I'm wondering if anyone of you know any information about the shader...Is there any topic about it? Any…