Hey! This usually wouldn't be a problem, but I'm trying to do a specific thing which means my character's skeleton needs to be in it's original bind pose. I've made a control rig which adds a bunch of constraints to the skeleton which pulls it just slightly out of alignment from the original bind pose, which normally…
Sorry to dig up this relativly old thread. But I think I got it to a usable state: http://freegamearts.tuxfamily.org/fga-it...=Humanoid%20rig (Download .blend licensed under the GPLv2 or later) But I got a question regarding such rigs: I basicly tried to stay close to rigs found in id tech 4 games and just added IK solvers…
You should be able to re-use it. You may need to disconnect a few controllers to fix the scale/positioning of the joints but it shouldn't be too much work, certainly not as much as building a rig from scratch. A lot of people I know in Maya do "scripted rigging" where they build a rig and write a script to basically…
Hi shrapnel, I don't think you need a double knee in this character. This is useful in humanoid characters to represent kneecap and it helps preserve volume. But to me this spider can easily go without while it gives you additional work. Yeap Maya actually doesn't have bones but joints. I migrated from 3ds max and at the…
Hello, We are looking for rigger to rig our game character. Preferably done in 3D max but we are flexible with other software. The rig needs to meet industry standard and include facial rig. Picture of the character below 0 EDIT: We have found one person at the moment. Our game will feature 5 characters where one character…
Snappers Facial Rig, I saw this and thought I would share it with you guys. [ame]www.youtube.com/watch?v=8qeOFibRmoo&app=desktop[/ame] Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses. e-mail:…
I was wondering if anyone had a good reference or tutorial for rigging shoulders. The image below pretty much explains my problem. I've found quite a few good shoulder rig videos on YouTube, but they are all just animations and don't actually show the artist's process. I'm just not sure if I'm doing the wrong thing in…
Hey guys, I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below.. So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a…
Hi all, Just about to rig my character. Firstly, I'm not sure whether to do a fcial rig, or just rig the character and then use the morph modifier after for facial expressions? I've found some good facial rigging tutorials but they all just use a head...I assume I would just connect the bones up through the body as I'm…
Hello, polycount! I'm trying to learn some more rigging techniques and was wondering how to rig a person holding a two-handed weapon. I don't mean rig a person in general, but what kind of a setup to use on the hands for a nice-to-use and robust two-handed wielding. For rifles, I imagine IK on the arms to follow the gun…