hey! i make stylized low poly models in blender. i prefer the 2d look so i tend to use unshaded materials with pixel textures and line art without anti-aliasing. for extra effect i also pixelate the render in the composting nodes in blender! i’ve done work for vtubers, vrchat models, video game models and character models…
If you would like to re-topologize cad meshes easily I think Moi3d would be a great choice. It has by far the best CAD > geo converter out there. It will spit out the model with a combination of N-Gons and Quads. You'll have to play with the settings to find something that works for your situation. My advice would be to…
A show reel for an environment artist? Normally you only need moving pics if you have something like FX or animation. Why not make your header go back to your home page, it's big and it doesn't take you anywhere? The miss-mash of fonts are a bit confusing. Also their prominence tells me you think they are important but its…
Here is a new little tool some of you may like. This macroscript allows you to quickly link hierarchies of objects by swiping the hiearchy from children to parents. (This reduces clicks emmensely.) * Quick Parent Link on Scriptspot * Quick Parent Link Docs and Download Here is a video on usage. Note it does not show the…
Pretty radical shot on the new viewpoint. I would include all of your different shots. Remember we can have 3 images to flesh out the theme and unless you're a madman going to go for a 4th new one after this then that's still 3. It's okay to have some rougher stuff too. just a fair warning here the perspective you set up…
When googling, i find on several forums mentioned that for an '08 the only exterior visual difference for an S-Line is a different bumper and perhaps a spoiler. That constitutes maybe at most a 10% visual difference between the S-Line and the regular sportback, from the looks of it it's just some subtle differences at the…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
The teams at Deck nine were planning to do a group art blast for the release of Life is Strange double exposure. Unfortunately this is no longer happening so this will be my solo art blast haha. it.s been a while polycount :-) Cheers to the lovely talented character team at D9 who continue to support all of my character…
Hey guys. I'm working on a shotgun and all seemed to go well. Used 3DS for the modeling. Applying smoothing groups to UV shells. Baked in Marmoset and turned out fine and then took it into Substance but noticed the Normal channel was displaying seams! Here you can see the UV seams as smoothing groups: This is with the…