Your absolutely correct, trust me, I understand. Clean topology is still desirable because it allows you to iterate and add changes faster. I am trying hard to learn to model cleanly and not take any shortcuts that can cost time later. Clean modeling can end up costing time sometimes, but I'm doing this as a learning…
A lot of good work here, it's great to see the improvement. For the weapon design, I might recommend focusing more on the design and perspective more than the lighting and rendering. I like the previous page of sketches and thumbnails more because it is very clear and shows several iterations of the same design. In my…
Blender has the Big Buck Bunny and the Egyptians made the pyramids without modern technology but that doesn't mean that's the easiest or best way to do something. Modo beats Houdini for animation features and Modo still loses to Maya and Max. Sometimes it's best to use the software that has been around for a while, that…
So Ive been trying more and more to figure out normal maps. This one I think came out pretty good. I just want to explain my "normal map process" to everyone, and it would be extremely helpful to me if you would let me know if Im doing things right or wrong or what you might do differently. So here it goes I started by…
It's really great to here from people who actually got to see the presentation are have been kind enough to talk about it openly enough and in a balanced enough way to make it clear to the naysayers in the thread that I have no been spinning hyperbole and trying to hide some deceptive ruse we employed to make it run like…
That's a previous iteration, larger low polys though. I have simplified it slightly, as I'm able to modify the bump maps in Painter to mimic detail without pressing certain details into the clay in Modeller.
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
Hello everyone ! I'm Pierric Sorel, a junior Illustrator and Concept artist living in France and looking for opportunities :D I'm also a huge fan of League of Legends and its universe, so here is my take for a fan-made skin of one of my favourite toplane champion, Illaoi. The idea is to make a egypt like skin for her, such…
Hey guys, I'm new around here and still pretty newish to dota 2. I've been wanting to start making items and contributing to the workshop for a while now but I have literally no idea how and where to get started. Would anyone mind pointing me in the right direction :/ ? Thanks a lot !